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Almost 86 percent of Japanese game developers now use generative AI

Hassam Nasir | Artificial Intelligence | Sep 18, 2026 6:45 PM CDT

Generative AI has rapidly become a routine part of game production in Japan. A new industry survey shared at Tokyo Game Show 2026 found that 85.8% of Japanese game developers now use generative AI in their work, up sharply from 51% just a year earlier.

Almost 86 percent of Japanese game developers now use generative AI

The figures come from a preview of the 2026 CESA Game Industry Report, presented at Tokyo Game Show. Of those surveyed, 63% said they use generative AI daily, while the remaining 22.8% use it only occasionally.

The 2025 survey, which sampled 54 Japanese companies, found that visual asset creation and game engine development were the most common uses of the technology at the time. Although the 2026 preview hasn't yet broken down current use cases in the same detail, developers cited "improved operational efficiency and productivity" as the most anticipated benefit of using generative AI, followed by shorter development cycles and reduced development and operational costs.

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Continue reading: Almost 86 percent of Japanese game developers now use generative AI (full post)

Only 19,000 people have successfully reserved Valve's Steam Frame, with many still on the waitlist

Hamid Murtaza | Wearable Computing & Fashion | Sep 18, 2026 6:20 PM CDT

Early community tracking data for Valve's newly launched Steam Frame headset shows that securing one early is very difficult. According to the community-run tracker Steam Frame Out, over 40,000 people say they signed up for the Steam Frame, but fewer than 19,000 have confirmed a reservation.

Only 19,000 people have successfully reserved Valve's Steam Frame, with many still on the waitlist

This isn't due to a lack of interest among PC gaming enthusiasts. Instead, this comes from Valve's intentionally cautious approach to hardware manufacturing and initial distribution.

According to the tracking site, only around 19,000 prospective buyers reported receiving a purchase invite during the initial drop. The rest were immediately directed to the backorder queue. This staged rollout stems from Valve's randomized reservation system, which Valve says is designed to manage strict inventory allocation while preventing scalper bots from sweeping up early inventory.

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Continue reading: Only 19,000 people have successfully reserved Valve's Steam Frame, with many still on the waitlist (full post)

China's biggest DRAM maker is reportedly moving into NAND flash production to take on Samsung and YMTC

Hassam Nasir | Business, Financial & Legal | Sep 18, 2026 6:05 PM CDT

According to Reuters, sources familiar with the matter say CXMT, China's largest DRAM manufacturer, is preparing to enter the NAND flash memory market. This would put CXMT in direct competition with global leaders like Samsung as well as domestic rival YMTC.

China's biggest DRAM maker is reportedly moving into NAND flash production to take on Samsung and YMTC

CXMT reportedly plans to establish a NAND flash memory research-and-development production line at its new plant in Beijing. The company has also set up a research institute in the Chinese capital, with NAND development listed among its ongoing projects. However, it's not yet clear when the R&D line will begin operating, or whether CXMT intends to move beyond research and trial production into full commercial manufacturing.

CXMT has already discussed its NAND ambitions with potential customers, including a newly established startup that intends to buy CXMT's NAND chips for storage products used in AI systems and supercomputers, according to one source.

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Continue reading: China's biggest DRAM maker is reportedly moving into NAND flash production to take on Samsung and YMTC (full post)

YouTuber straps RTX 4090 cooler onto an RTX 3060 dropping temperatures by up to 9C but failing to improve performance

Aaron Klotz | Graphics Cards | Sep 18, 2026 5:35 PM CDT

YouTube channel Trashbench, known for its unorthodox experiments with PC hardware, has published a new video showing him strapping an RTX 4090 cooler to an RTX 3060 to boost the RTX 3060's GPU performance. The video shows how the YouTuber was able to modify a GIGABYTE RTX 4090 graphics card cooler to make it work with a GIGABYTE RTX 3060.

YouTuber straps RTX 4090 cooler onto an RTX 3060 dropping temperatures by up to 9C but failing to improve performance

To do this Trashbench had to saw off and pry off numerous parts of the RTX 4090 cooler's mounting solution, cooling fins, and heat spreaders for the power delivery system to make the RTX 3060's PCB compatible with the cooler without any of the components interfering with the heatsink. Despite the redneck engineering involved, the end result looked clean enough to fool someone into thinking the RTX 4090 cooler was made for the RTX 3060.

However, the cooling performance of the RTX 3060 with its oversized RTX 4090 cooler showed a negligible improvement in performance. Temperatures with the RTX 4090 cooler dropped by 9C from 59C stock to 51C, and performance improved by a virtually indistinguishable amount from the temperature drop alone.

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Continue reading: YouTuber straps RTX 4090 cooler onto an RTX 3060 dropping temperatures by up to 9C but failing to improve performance (full post)

Sony's rumored PS6 handheld could render games at 540p and still beat the base PS5

Hassam Nasir | Gaming | Sep 18, 2026 5:15 PM CDT

A new leak has added fresh detail to Sony's rumored PS6 handheld, codenamed Project Canis, suggesting the device will lean heavily on upscaling technology. The leak comes from PC hardware outlet GameGPU, which refers to the device as the "PSP 3" in its reporting, though that name appears to be a placeholder rather than anything official.

Sony's rumored PS6 handheld could render games at 540p and still beat the base PS5

According to the report, Project Canis is built around a custom 3-nanometer AMD chip featuring six Zen 6 CPU cores, split between four standard Zen 6c cores and two power-saving Zen 6 LP cores. That's paired with 24GB of shared LPDDR5X memory on a 192-bit bus, and strict power limits ranging from 15W to 25W depending on mode. The graphics side uses 16 Compute Units built on the newer RDNA 5 architecture, with support for Dual-Issue FP32 instructions.

In portable mode, the chip reportedly runs at 1.2GHz for 4.91 TFLOPS of compute. Docked, clocks rise to 1.65GHz for a peak of 6.75 TFLOPS. On paper, that puts Project Canis well below the PS5 Pro's 16.7 TFLOPS. But according to the leak, the handheld's real selling point isn't raw hardware, it's PSSR 3.0, Sony's next-generation upscaling and frame generation technology.

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Continue reading: Sony's rumored PS6 handheld could render games at 540p and still beat the base PS5 (full post)

Shuhei Yoshida and Adam Boyes recreate PlayStation's famous disc-sharing meme, this time with no physical game

Hassam Nasir | Gaming | Sep 18, 2026 4:15 PM CDT

Thirteen years ago, PlayStation scored one of gaming's most memorable PR wins with a 22-second video mocking Microsoft's restrictive Xbox One DRM plans. Now, the two executives behind that moment have recreated it at Tokyo Game Show, and this time they appear to have nothing to share.

Shuhei Yoshida and Adam Boyes recreate PlayStation's famous disc-sharing meme, this time with no physical game

The original "Official PlayStation Used Game Instructional Video" showed then-president of first-party studios Shuhei Yoshida handing a physical copy of Killzone: Shadow Fall to head of third-party relations Adam Boyes. That was the entire video. Step one, hand over the disc. Step two, there was no step two. It was a simple, spur-of-the-moment jab at Xbox One's planned DRM checks for used games, and it's racked up more than 21 million views since, becoming one of the defining moments of the PS4's launch.

At Tokyo Game Show 2026, Yoshida shared that he'd reunited with Boyes and posted a photo of the pair recreating their famous pose. "Met with a best friend," he wrote. This time, though, they're swapping nothing but air. "This is how you share games with your friends in 2028," one user replied, referencing the year Sony's physical game production winds down.

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Continue reading: Shuhei Yoshida and Adam Boyes recreate PlayStation's famous disc-sharing meme, this time with no physical game (full post)

Even the RTX 5090 can't hit 60FPS in Control Resonant without upscaling

Hamid Murtaza | Gaming | Sep 18, 2026 3:25 PM CDT

NVIDIA's DLSS and AMD's FSR upscaling technologies are becoming increasingly mandatory, especially for AAA games. Control Resonant is an ambitious sequel to the original Control, both in visual fidelity and overall scale, with an almost sandbox-like setting.

Even the RTX 5090 can't hit 60FPS in Control Resonant without upscaling

The game incorporates global illumination and built-in Path Tracing across all ray tracing presets, which is obviously quite demanding. According to TechPowerUp's testing at native 4K with medium ray tracing and no upscaling, the RTX 5090 manages only 48 FPS. The RTX 5080, on the other hand, drops below 30 FPS in the same test.

This means that if you truly want to enjoy Remedy's newest title at 4K with max settings and Path Tracing, upscaling and NVIDIA's Multi Frame Generation appear crucial. As for ray tracing at 1080p Ultra settings, you would need at least an RTX 4070 to get close to 60 FPS without upscaling.

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Continue reading: Even the RTX 5090 can't hit 60FPS in Control Resonant without upscaling (full post)

Insomniac's Wolverine hits 1.9 million sales despite controversy, becomes Sony's top first-party game of 2026

Derek Strickland | Gaming | Sep 18, 2026 2:32 PM CDT

Marvel's Wolverine is a big hit for Sony with nearly 2 million copies sold days after release, according to the latest calculations from analyst firm Alinea Analytics.

Insomniac's Wolverine hits 1.9 million sales despite controversy, becomes Sony's top first-party game of 2026

Wolverine is apparently a hit insofar as sales, where the game has amassed an estimated 1.9 million copies sold on PlayStation 5. This milestone is in spite of the recent backlash against the game; Wolverine has been ridiculed in enthusiast gaming social media circles for specific UI and design choices and some cutscene animations.

Alinea Analytics' Rhys Elliott notes that Wolverine is currently the PS5's #1 first-party game of 2026, and has even beaten Death Stranding 2's lifetime sales.

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Continue reading: Insomniac's Wolverine hits 1.9 million sales despite controversy, becomes Sony's top first-party game of 2026 (full post)

CD Projekt Red's switch to Unreal Engine 5 wasn't influenced by Cyberpunk's launch issues, says co-CEO

Hassam Nasir | Gaming | Sep 18, 2026 2:10 PM CDT

CD Projekt Red co-CEO Michal Nowakowski says the studio's move from REDengine to Unreal Engine 5 for The Witcher 4 was not a response to Cyberpunk 2077's rocky launch. Speaking on the Deconstructor of Fun podcast, he was asked whether the launch issues were the main reason for the switch. His answer was "yes and no," but he called the idea "a bit of a false assumption" because apparently the issue with Cyberpunk was not really REDengine itself.

CD Projekt Red's switch to Unreal Engine 5 wasn't influenced by Cyberpunk's launch issues, says co-CEO

According to Nowakowski, what actually got the studio's attention was Epic's The Matrix Awakens tech demo. He said CD Projekt Red got an early look at it and asked whether UE5 was ready to ship a game like theirs. The answer was no, at least not at the entry level, but he said a relationship with Epic and some targeted work on the engine could make it viable. That turned into a strategic collaboration between the two, and it is the same partnership behind the UE5 tech demo for The Witcher 4 shown at State of Unreal last year.

He also said the studio never wanted to be a tech company. "The dream of the company was actually never to make technology," Nowakowski explained. He thinks CD Projekt Red is now the only team outside of Epic working inside the engine's "black box," which he believes will let the studio make more games without building the tech from scratch.

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Continue reading: CD Projekt Red's switch to Unreal Engine 5 wasn't influenced by Cyberpunk's launch issues, says co-CEO (full post)

Palit gives the RTX 5060 Ti an anime makeover with its new RiTONA edition

Hassam Nasir | Graphics Cards | Sep 18, 2026 1:13 PM CDT

Palit has introduced a special-edition GeForce RTX 5060 Ti built around RiTONA, the company's anime-style digital mascot. The GeForce RTX 5060 Ti 8GB RiTONA OC combines NVIDIA's Blackwell-based GPU with a white dual-fan cooler, customizable ARGB lighting, and a full-color RiTONA backplate. This marks the character's first appearance on a retail Palit graphics card.

Palit gives the RTX 5060 Ti an anime makeover with its new RiTONA edition

RiTONA isn't new to Palit. The company introduced her as its digital brand ambassador in Japan in 2022. Palit later redesigned the character for a wider global audience, and the new RTX 5060 Ti marks one of the most direct ways the company has brought its mascot into its PC hardware lineup.

Underneath the anime-themed exterior, the RiTONA edition remains a GeForce RTX 5060 Ti powered by 4,608 CUDA cores, 8GB of GDDR7 memory running at 28 Gbps for 488 GB/s of bandwidth, along with a 2,407MHz base clock and a 2,587MHz boost clock.

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Continue reading: Palit gives the RTX 5060 Ti an anime makeover with its new RiTONA edition (full post)

Apple Intelligence and Siri AI require 14GB of free space on select iPhone models

Jak Connor | Mobile Devices | Sep 18, 2026 11:28 AM CDT

Apple Intelligence can now require up to 14GB of on-device storage on certain newer iPhones running iOS 27, nearly double the 8GB requirement that applies to most supported models running Apple's currently available Apple Intelligence features.

Apple Intelligence and Siri AI require 14GB of free space on select iPhone models

Apple's updated support documentation lists the iPhone 17 Pro, iPhone 17 Pro Max, and iPhone Air as requiring up to 14GB of storage for the latest Apple Intelligence features. Other compatible iPhones require up to 8GB. 9to5Mac reports that the newer iPhone 18 Pro lineup and iPhone Duo also fall into the higher-storage category because they support the same advanced on-device AI capabilities.

The larger storage requirement is tied to two features available on Apple's most recent generations, and these features require more capable on-device models to run: Siri AI voice customization, which allows users to adjust expressiveness and speaking pace, and improved dictation accuracy. These capabilities require a more powerful local AI model, increasing the storage Apple reserves for Intelligence.

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Continue reading: Apple Intelligence and Siri AI require 14GB of free space on select iPhone models (full post)

Dark Souls 3 looks like a full remake with path tracing and NVIDIA DLSS 5

Jak Connor | Gaming | Sep 18, 2026 11:10 AM CDT

Dark Souls 3 is receiving a major visual overhaul through a fan-made mod that adds path tracing and NVIDIA DLSS 5, giving FromSoftware's 2016 action RPG a dramatically more modern look.

Dark Souls 3 looks like a full remake with path tracing and NVIDIA DLSS 5

Modder Ganaboy is bringing the same Lighting Engine technology previously developed for Dark Souls 2 to Dark Souls 3. A new showcase set in the Crucifixion Woods demonstrates the game's redesigned path-traced lighting alongside NVIDIA DLSS 5, applied before Super Resolution to reduce performance cost while enhancing the rendered image. The end result is quite impressive, especially considering this is a fan mod and not an actual studio-level graphical overhaul.

The project, known as DS3LE, uses NRD-SH as its primary denoiser. According to Ganaboy, the technique delivers image quality comparable to NVIDIA's Ray Reconstruction while being less demanding on RTX 20- and RTX 30-series GPUs, where Ray Reconstruction is quite heavy on both GPU generations.

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Continue reading: Dark Souls 3 looks like a full remake with path tracing and NVIDIA DLSS 5 (full post)

192GB Rockstar leak exposes canceled GTA 5 DLC and early GTA 6 map assets

Jak Connor | Gaming | Sep 18, 2026 10:50 AM CDT

A massive 192GB collection of GTA 5 and GTA 6 development material has surfaced online, revealing canceled expansions, cut missions, and early map assets that can be traced back to Rockstar Games' infamous 2022 data breach, widely cited as the first major leaked look at the highly anticipated Grand Theft Auto 6.

192GB Rockstar leak exposes canceled GTA 5 DLC and early GTA 6 map assets

According to Insider Gaming, the files aren't from a new Rockstar hack. Instead, they were reportedly obtained during the same 2022 breach that resulted in around 90 GTA 6 development videos appearing online. The additional data had apparently circulated among a small number of people before spreading more widely in recent months, and people are still digging through the files even now, hence these recent discoveries.

Among the discoveries is data pointing toward Rockstar's canceled Liberty City expansion for GTA 5. Files imported into the CodeWalker map editor reveal an outline of a potential Liberty City map that appears larger than the version in GTA 4, along with terrain-testing data.

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Continue reading: 192GB Rockstar leak exposes canceled GTA 5 DLC and early GTA 6 map assets (full post)

Report: Xbox tested digital game recycling and gifting in 2011 ahead of Xbox One launch

Derek Strickland | Gaming | Sep 18, 2026 10:32 AM CDT

Sources tell The Verge's Tom Warren that Microsoft had experimented with innovative digital game library concepts as early as 2011, years before the Xbox One's release.

Report: Xbox tested digital game recycling and gifting in 2011 ahead of Xbox One launch

In an ironic twist, gamers now seem ready to accept Xbox One's original vision. The system that tanked Microsoft's gaming presence may end up buttressing Xbox as the industry moves into an all-digital future. After all, the disc-to-digital program is only possible thanks to decisions made in the Xbox One era.

New info has surfaced that reveals more of the strategic experiments that Microsoft was conducting. As early as 2011, Microsoft is said to have outlined plans for the digital-oriented future, and that the platform's serialized discs--required for modern disc-to-digital--were to be traded in to retailers for digital versions of games. Other concepts of so-called "true digital ownership" include things like being able to recycle digital games, as well as share them with friends.

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Continue reading: Report: Xbox tested digital game recycling and gifting in 2011 ahead of Xbox One launch (full post)

World of Warcraft: Forever beta is a 'laggy hell' outside the US, but you can use a VPN to cure it - or an easier workaround

Darren Allan | Gaming | Sep 18, 2026 8:22 AM CDT

The beta for World of Warcraft: Forever kicked off yesterday, but some participants are finding that their experience is being blighted by lag.

World of Warcraft: Forever beta is a 'laggy hell' outside the US, but you can use a VPN to cure it - or an easier workaround

A writer for PC Gamer based in the UK reports that they're finding that the beta is a "laggy hell" and that other players in Europe are posting similar complaints.

As one Redditor said, with a post that blew past the maximum reading on our sarcasm meter: "Thank you Blizzard for the first class beta experience for us EU players. Happy I didn't pay anything for this key."

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Continue reading: World of Warcraft: Forever beta is a 'laggy hell' outside the US, but you can use a VPN to cure it - or an easier workaround (full post)

Internal Microsoft warning brands AI scraping the 'largest theft of labor in human history'

Jak Connor | Gaming | Sep 18, 2026 3:19 AM CDT

A Microsoft executive described large-scale scraping for AI training as potentially the "largest theft of labor in human history," according to newly unsealed court documents in the copyright battle between Microsoft, OpenAI and major news publishers.

Internal Microsoft warning brands AI scraping the 'largest theft of labor in human history'

These internal documents revealed eyebrow-raising comments from Microsoft Director of Applied Science Brent Hecht, who said the mass scraping of news articles by AI companies is an "astonishing theft of unprecedented proportions," and that using copyrighted material under the guise of "fair use" makes a "complete mockery" of the fair use definition.

In the same lane, but separately, the documents revealed real concern among officials at both Microsoft and OpenAI that AI chatbots could substantially reduce traffic to news organizations, which then discourages journalists as it's no longer a financially viable path, which then reduces the supply of high-quality information that AI models need to sustain themselves. This process is referred to as a "doom loop" within the documents.

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Continue reading: Internal Microsoft warning brands AI scraping the 'largest theft of labor in human history' (full post)

Claude Opus 5 helped researchers hack OpenAI in less than 72 hours

Jak Connor | Artificial Intelligence | Sep 18, 2026 2:52 AM CDT

Security researchers used Anthropic's Claude AI to help break into OpenAI's systems, demonstrating how rapidly improving AI models can accelerate sophisticated cybersecurity attacks.

Claude Opus 5 helped researchers hack OpenAI in less than 72 hours

According to The Wall Street Journal, researchers from cybersecurity firm Hacktron AI used Claude while participating in OpenAI's bug bounty program. The team ultimately gained access to an OpenAI employee's ChatGPT account, providing a route into parts of the company's private software repositories. The researchers stopped short of accessing sensitive information, disclosed their findings to OpenAI and received a $6,500 bug bounty.

The incident comes amid growing concern about the cybersecurity capabilities of frontier AI models. Anthropic recently disclosed four separate cases in which Claude models gained unauthorized access to real-world systems during cybersecurity evaluations after a third-party testing environment was mistakenly left connected to the internet.

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Continue reading: Claude Opus 5 helped researchers hack OpenAI in less than 72 hours (full post)

MindsEye developer Build a Rocket Boy to shut down for good after latest layoffs

Jak Connor | Gaming | Sep 18, 2026 2:35 AM CDT

Build a Rocket Boy, the studio behind the disaster-stricken MindsEye, is officially shutting down after a string of layoffs, mounting controversy, accusations of corporate espionage, and protests.

MindsEye developer Build a Rocket Boy to shut down for good after latest layoffs

The closure follows what appears to be a final round of job cuts, affecting at least 170 employees, according to social media posts and industry reports citing developers announcing their departure from the company. MindsEye, the studio's flagship title, launched to widespread criticism in June 2025, with many valid criticisms pointing to blatantly unfinished areas of the game, glitches, unstable performance, and numerous other issues.

MindsEye was later named one of the worst games of the year. Despite a major update earlier in 2026, the game failed to recover its reputation or financial viability, causing the studio to go into a death spiral.

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Continue reading: MindsEye developer Build a Rocket Boy to shut down for good after latest layoffs (full post)

$4.6 billion NVIDIA importer linked to supply network funneling restricted NVIDIA AI chips into China

Jak Connor | Graphics Cards | Sep 18, 2026 2:20 AM CDT

A sprawling supply network involving billions of dollars worth of NVIDIA hardware has been linked to efforts to get export-restricted AI accelerators into China despite the seemingly tight U.S. export controls.

$4.6 billion NVIDIA importer linked to supply network funneling restricted NVIDIA AI chips into China

According to a recent report from C4ADS, a monitoring organization that receives most of its funding from the U.S. government, several methods are currently being used to circumvent import restrictions on prohibited NVIDIA hardware. These include direct purchases by Chinese research institutions, transshipment through Southeast Asia, and opaque corporate ownership structures that operate through various shell corporations, making the final destination of advanced hardware difficult to trace.

One of the most significant entities examined is Megaspeed International, a Southeast Asian importer that handled approximately $4.6 billion worth of NVIDIA hardware between 2022 and 2025. However, that figure does not mean $4.6 billion in restricted AI chips reached China. C4ADS instead highlights Megaspeed because of the scale of its imports and its opaque ownership history, pointing to it as a possible candidate for being involved in the underground market.

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Continue reading: $4.6 billion NVIDIA importer linked to supply network funneling restricted NVIDIA AI chips into China (full post)

Gears of War: E-Day final PC requirements are here, RTX 5050 for 1080p and RTX 5070 Ti for 4K Ultra

Kosta Andreadis | Gaming | Sep 18, 2026 1:56 AM CDT

Gears of War: E-Day, from developer The Coalition and Xbox, is out October 6, exclusively for PC and Xbox Series X|S. After a successful beta period, the developers have confirmed the final launch-day PC requirements, and it's mostly good news. That said, the specifications include DLSS, FSR, XeSS, and TSR upscaling to meet the performance targets.

Gears of War: E-Day final PC requirements are here, RTX 5050 for 1080p and RTX 5070 Ti for 4K Ultra

For the Minimum spec, which targets 1080p at 60 FPS with Medium graphics settings and upscaling, The Coalition says the game requires a GeForce RTX 5050, RTX 2060, Radeon RX 6600, or Radeon RX 9060 graphics card. You'll also need at least a Ryzen 5 2600X processor and 115 GB of SSD storage space.

For the Recommended spec, which targets 1440p at 60+ FPS with High graphics settings and upscaling, the game requires a GeForce RTX 5060 or RTX 3060 Ti, or a Radeon RX 9060 XT graphics card. The recommended spec, which calls for an RTX 5060 at 1440p, is good news for those with GPUs that feature 8GB of VRAM.

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Continue reading: Gears of War: E-Day final PC requirements are here, RTX 5050 for 1080p and RTX 5070 Ti for 4K Ultra (full post)

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