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Bethesda puts the full Oblivion Remastered game on its Switch 2 cartridge
Oblivion Remastered is coming to Nintendo Switch 2 on August 11, 2026, following rumors dating back to April that claimed the title would debut on Nintendo's latest console.
Bethesda confirmed the release date following a delay, now positioning the UE5-powered remake as one of the major RPG titles to make it to Nintendo's next-gen system.
The physical version will include the full game on cartridge, a welcome change for Switch 2 owners tired of hybrid cloud/digital releases, and certainly a breath of fresh air for any Nintendo Switch 2 owners who also own a PlayStation, as Sony only recently announced the end of physical PlayStation games.
Acer's 1,000Hz monitor hits Amazon, but its fastest mode comes with a catch
Acer's 1,000Hz Predator XB273U F6 is finally more than just a tease, but it may not be what you expected.
The monitor, now listed on Amazon for $699.99, delivers a 540Hz QHD mode and a 1,000Hz 720p mode, positioning it as a dual-purpose esports tool. But the trade-off in resolution for speed narrows its practical use.
The XB273U F6 sports an IPS panel with dual-mode support. However, potential buyers should note the advertised 1,000Hz mode is locked to a 1280 x 720 resolution, making the XB273U F6 designed for fast-paced shooters but unfortunately not great for general use or media consumption.
45,000 gamers urge Sony to reconsider killing physical PlayStation games
Following news that Sony is officially ending physical game production in January 2028, the gaming community is ablaze with criticism of the decision, which is now being followed by rumors that Xbox is walking the same path, and now thousands of gamers are casting votes in hopes of making Sony reconsider.
Sony confirmed via a recent blog post that it was ending production of physical game discs in January 2028, meaning beyond that date new Sony games won't be arriving on physical discs, and as if a gamer walked in to a store to buy a new PlayStation game they will be given the plastic cover of the game and within it a redeemable code for the title - no disc.
Sony and PlayStation are undoubtedly facing heavy backlash for this decision, with the company explaining the transition to purely digital is inevitable, and that currently physical disc sales only make up a fraction of its total game sales. Despite Sony's purported inevitability, fans have rushed to renowned media outlet and tech expert channel Digital Foundry to pledge a vote the channel is running, which gives an anecdotal insight into how the gaming community is feeling about Sony killing physical media.
Cinder City lowers RAM requirement from 64GB to 32GB and upgrades recommended GPU to RTX 4070
PC hardware has never been more expensive, and the ongoing memory crisis deserves most of the credit for that. Cinder City, an upcoming open-world third-person shooter from NC and Big Fire Games set in a dystopian near-future Seoul, recently made headlines as the first PC game to recommend 64GB of RAM. It has since walked that back.
The game's Steam listing originally recommended 64GB of RAM alongside an RTX 4060, a combination that baffled just about everyone. 64GB is more RAM than a PS5, an Xbox Series X, a PS5 Pro, and a Nintendo Switch 2 combined. Only 4% of Steam users have that much, and a 64GB DDR5 kit currently starts at around $800 on Newegg.
NC and Big Fire Games have now updated the listing. The recommended GPU has been bumped from an RTX 4060 to an RTX 4070, which at least makes more sense for a game billing itself as a visually ambitious open-world title. The recommended RAM, however, has been dropped all the way down to 32GB.
Gamers taught PlayStation to kill game discs, analyst says
One analyst says that gamers inadvertently led Sony to the decision to retire physical PlayStation game discs.
Yesterday, Sony shocked the world by announcing it would stop producing new physical PlayStation game discs in January 2028. Sony was immediately vilified, leading to millions of negative responses--the tweet alone has nearly 80 million views at the time of writing.
In reality, gamers have essentially taught Sony to come to this conclusion by shifting more to digital, although the company certainly fed, accelerated, and encouraged this process through significant multi-year investment. Bernstein analyst Robin Zhu asserts this accurate view in a recent interview with The Financial Times.
Continue reading: Gamers taught PlayStation to kill game discs, analyst says (full post)
Xbox is testing a disc-to-digital feature that solves the problem with the next Xbox
Sony recently announced it was ending production of physical disc games, and while Microsoft hasn't announced anything, it's likely only a matter of time before Team Green follows suit.
We have already heard from an Xbox insider that Project Helix, Xbox's next-generation console, won't release with a built-in disc drive, which Sony's PlayStation 6 is also teeing up to do. However, a new report from The Verge's Tom Warren now says sources have informed him that Microsoft has been quietly working on a disc-to-digital feature that will allow Xbox owners to digitize their current physical game collections.
If these sources are correct, this would mean Project Helix won't, in fact, release with a disc drive, and that Xbox will be following PlayStation's lead in phasing out physical media altogether. Warren reports that Xbox employees are currently testing this new feature, which, funnily enough, seems extremely similar to the "enable Disc2Digital" feature discovered in the Xbox PC app codebase back in May.
Shuttle's new bare-bones PC lets you build your own Steam Machine
Shuttle has announced its new XPC Barebone SB860R8, which is a 14-liter aluminum cube built for Intel Core Ultra 200 desktop processors ("Arrow Lake-S"), modern graphics cards, up to 192 GB of DDR5 memory, three M.2 SSD slots with one supporting PCIe 5.0 storage, and an integrated 80 PLUS Gold-rated 500W power supply. And yes, the aluminum cube shape and all-black finish are reminiscent of Valve's Steam Machine.
That said, the Shuttle XPC Barebone SB860R8 is much larger than the compact Steam Machine, with dimensions of 33.2 x 21.5 x 19.0cm. That's basically double the length of the 15.6 x 15.2 x 16.2cm dimensions of Valve's gaming box. Although the product page appears to focus on its capabilities as a compact PC for productivity and AI, with support for dual-slot GPUs and a 500W PSU power budget, there won't be any issue installing a card like MSI's GeForce RTX 5060 Ti 16G VENTUS 2X, which would deliver much higher gaming performance than the Steam Machine's entry-level RDNA 3 GPU.
As a productivity machine with ample storage, the Shuttle XPC Barebone SB860R8 supports up to four internal 3.5-inch SATA hard drives with RAID, so it can also double as a NAS or local server. As a bare-bones PC, you'll need to source an Intel Core Ultra 200 Series CPU, DDR5 memory, a GPU, and storage. And when you add all of that up, setting this up as a larger, more powerful Steam Machine will result in the overall cost exceeding Valve's controversial pricing.
Continue reading: Shuttle's new bare-bones PC lets you build your own Steam Machine (full post)
Samsung to begin mass production of its cutting-edge 1.4nm process in 2029
Although it's missing its initial 2027 target, a new roadmap delivered at Samsung Foundry's SAFE Forum 2026 event in South Korea says the company is set to begin mass production of its cutting-edge 1.4nm process (SF 1.4) in 2029. Shin Jong-shin, an Executive Vice President at Samsung Foundry, also confirmed that the company has begun developing its second-generation 1.4nm process, SF1.4+, which will go into mass production the following year, 2030.
"We will accelerate collaboration with global AI and high-performance computing (HPC) customers and strengthen our role as a platform for South Korea's domestic system semiconductor industry," Shin Jong-shin said. "Development is progressing smoothly with a target for mass production in 2029, and an enhanced node, SF1.4 Plus, featuring improved yield and performance, is scheduled for introduction in 2030."
An additional report from last week also confirms the 2029 target, noting that Samsung is liaising with international partners such as Applied Materials and Lam Research to ensure equipment is ready on time.
Intel Arc Game On Driver adds support for the new G3 Extreme chip and fixes multiple issues in games
The new Intel Arc G3 Extreme processor is built for PC gaming handhelds, delivering impressive performance with AI-powered XeSS technologies and support for the latest games. Per our recent hands-on with the impressive MSI Claw 8 EX AI+ gaming handheld, we hailed it as the "best gaming SoC on the market right now." And with that, official driver support has arrived in the form of the latest Intel Graphics Driver 32.0.101.8860 (WHQL Certified).
The latest Intel Game On Driver adds support for the Arc G3 Extreme processor and the more affordable Arc G3 Processor, which has yet to appear in a gaming handheld, to our knowledge. The Arc G3 Extreme processor, based on Intel's cutting-edge Panther Lake architecture, features integrated Intel Arc B390 graphics, currently the most impressive iGPU for PC gaming.
In addition to adding support for these new handheld chips, the latest Intel Game On Driver for its Arc Graphics line-up also fixes several game-related issues for titles like Apex Legends, Indiana Jones and the Great Circle, and Battlefield 6. Here are the full Release Notes.
007 First Light developer hit with layoffs as Xbox pulls out of Project Fantasy deal
Xbox's upcoming cost-cutting is inadvertently affecting third-party studios, leading to layoffs at a partner company.
Shortly after the reports that Microsoft planned mass layoffs at Xbox, third-party studio IO Interactive has made a surprising announcement: the 007 First Light dev is making layoffs as a result of Xbox's big new reset.
It turns out the rumors were true: Microsoft was indeed backing IO Interactive's new ambitious game, Project Fantasy. Microsoft pulled the funding on the project, directly reducing IO Interactive's revenue, triggering layoffs at the studio. Interestingly enough, Microsoft has since confirmed that it is not actually reducing its overall investment spending but instead being more careful in which projects that are funded.
Microsoft finally improves File Explorer launch speed in Windows 11
Microsoft has been working consistently to improve the Windows 11 user experience over the past few months and has now rolled out a new change. Microsoft released KB5095093 as an optional preview update for Windows 11 24H2 and 25H2, and the headline upgrade is a faster File Explorer launch.
Instead of preloading the app in the background (the fix Microsoft shipped last year that roughly doubled Explorer's memory footprint without actually closing the gap with Windows 10), this update reorganizes the Home tab layout itself. Microsoft hasn't gone into detail on exactly what changed under the hood, only saying the update "improves the speed and performance of File Explorer" on launch.
A few smaller fixes ride along with it. The address bar should show folder paths and suggestions without freezing, mounting disk images like ISOs and VHDs feels less sluggish, and a folder-renaming bug that kept re-selecting text (or ignoring case-only changes) has been patched. There's also a fix for a BITS-related bug that was causing shutdown delays.
Continue reading: Microsoft finally improves File Explorer launch speed in Windows 11 (full post)
Xbox to convert discs to digital games for Project Helix, new reports indicate
With today's news that PlayStation will stop making game discs after January 2028, new reports from The Verge say that Microsoft is preparing its own disc-to-digital program in preparation for an apparent digital-only Project Helix console.
Microsoft's next-gen Project Helix console is rumored to be digital-only, and that makes sense for a number of reasons. Removing a component from Helix's bill of materials (BOM) will reduce manufacturing costs and improve margins--should Microsoft actually sell Helix at a profit this time. Consumers are also buying much fewer physical games, especially the Xbox userbase, which has been converted to digital for some time now.
To ensure gamers don't simply lose their entire physical disc catalog, Microsoft is prepping a software conversion program that will transfer the rights entitlements from a game disc to a user's digital account. Sources tell The Verge's Tom Warren that Xbox's disc-to-digital initiative will only work with discs from Xbox One and Xbox Series X/S, and not Xbox 360 or original Xbox game discs.
AMD 'Zen 6 LP' cores spotted, power-efficient cores back up PS6 Portable rumors
AMD has semi-confirmed the existence of low-power, low-performance "LP" cores in Zen 6, through a new Linux kernel patch. AMD engineer Vishal Badole recently submitted a patch series that extends the Linux x86 topology code to recognize a "Low Power" core class, separate from the Performance and Efficiency types Linux already tracks.
The core type appears in CPUID (Fn0x80000026, EBX bits 31:28), where a value of 2 flags a core designed for minimal power draw during background and idle work. Boost scaling for these cores would follow the same method AMD already uses for its Efficiency cores.
The patch itself never mentions Zen 6, Medusa, or a specific chip. It's plumbing work, the kind AMD tends to push into the kernel well before hardware ships. However, it lines up almost exactly with what leakers have been saying about the PS6 Portable's "Canis" APU for months. There are rumors about 4 Zen 6c cores paired with 2 Zen 6 LP cores, with the LP pair reportedly handling the PlayStation OS, so the rest of the chip can dedicate more headroom to games.
PlayStation 6 soft confirmed to launch without physical disc drive
PlayStation has announced it will be ending production of physical game discs in 2028, which is now perceived as the new placeholder date for the earliest we will see the PlayStation 6.
Sony announced in a new blog post that PlayStation is ending production of physical disc drives for new games in 2028, and all physical games that release beyond the January 2028 cutoff will be digital only, meaning physical copies of new games will contain a code. Sony clarified the announcement doesn't affect any games planning a physical release before January 2028.
Now, this 2028 cutoff is quite an important piece of information, as Sony informing developers/publishers now that it will no longer be supporting physical discs beyond this date soft confirms that its next platform, which will be due for release by that time, won't have a physical disc drive. By doing this, Sony can reduce the cost of materials for the new console, which was only recently rumored to be currently exceeding $1,000 for the standard PlayStation 6.
Continue reading: PlayStation 6 soft confirmed to launch without physical disc drive (full post)
Xbox Helix won't have a disc drive as Sony officially gives death date for physical games
In what is undoubtedly a shock move by Sony, PlayStation has announced it is ending physical game production in 2028, and that all new games sold in physical retailers will come with a code that can then be used to activate the copy on an account.
Sony Interactive Entertainment explained that digital media significantly outpaces physical discs, and that these changes don't affect any games that have already been released, or are planned to be released on disc format before the January 2028 cutoff. Now that we know when PlayStation won't be producing game discs, it begs the question as to when Xbox will also make the leap into the entirely digital realm.
Windows Central editor and known industry insider, specifically with the inner workings of Microsoft and Xbox, Jez Corden, responded to the announcement from PlayStation in an X post, writing, "Don't expect Xbox Helix to have a disc drive either btw." It would make sense for Helix to also follow suit, especially with Game Pass being such a focus for the Xbox brand, and how Xbox is looking to reduce expenditure as much as possible following waves of layoffs and studio closures.
Anthropic brings Fable 5 back, but customers get fewer free days than originally offered
Anthropic has announced the redeployment of Claude Fable 5 and Claude Mythos 5, which were both banned by the US government over national security concerns related to the power of the models and to how researchers were able to jailbreak them into providing responses that enable a user to develop malicious software.
Fable 5 and Mythos 5 were banned on June 12, as the US government implemented export controls requiring Anthropic to restrict access to both bleeding-edge models to only verifiable American citizens. Anthropic explained that, since the export ban took effect immediately and It didn't have a way to verify its customer base in real time, the company shut down Mythos 5 and Fable 5 for all users.
However, according to this recent announcement, Anthropic and the US government have reached an agreement, and Fable 5 will return to all Claude users tomorrow. For Pro, Max, Team, and select Enterprise plans, Fable 5 will be included within usage limits for up to 50% of weekly usage limits through to July 7. After July 7, Fable 5 will be restricted to usage credits, meaning it will only be available via API billing and will no longer be accessible to those on the aforementioned subscriptions.
GTA 6 will take over a day to download for millions of gamers
GTA VI could take over a day to download for millions of UK gamers, according to new broadband analysis from Uswitch, who looked at a range of UK internet speeds and revealed which will be waiting the longest to jump into Rockstar's highly anticipated GTA 6.
UK households using standard copper ADSL connections at 10Mbps could wait up to 6 days and 6 hours to download a 676GB file, or over a day for a 120GB version. With 90% of games now sold digitally, the potential for launch-day frustrations is high. Rumors are currently circulating that GTA 6 will be as big as 676GB, but those remain just rumors, and if history is anything to go by, it would be incredibly unusual for Rockstar to release a game that requires more than half a terabyte of storage.
Uswitch's broadband experts modeled download times across a range of UK internet speeds, revealing big differences between ultrafast and slower connections. The UK's average broadband speed of 170.2Mbps could result in around 1 hour and 34 minutes for the smaller 120GB file, but gamers with sub-100Mbps connections will be waiting for hours.
Continue reading: GTA 6 will take over a day to download for millions of gamers (full post)
PS Vita, PS3 stores go offline starting August 2026
Sony is pulling the plug on PS3 and PS Vita storefronts starting next month as the company lays out plans for the PS6.
Sony made two bombshell announcements today: First, Sony confirmed that they would stop making physical PlayStation game discs for new games starting in 2028. The second bit of news concerns legacy hardware like the PS3 and Vita.
The company has confirmed that these older systems will be disconnected from the PS Store as soon as next month--starting in August, PS3 and PS Vita will lose PS Store access across Central America. All other global regions will lose access in July 2027, Sony has confirmed.
Continue reading: PS Vita, PS3 stores go offline starting August 2026 (full post)
PlayStation ending physical game discs in 2028, Sony officially confirms
Sony is officially shutting down production of physical PlayStation game discs for new titles in January 2028, the company today announced.
It's happening: Sony is finally pulling the trigger to end physical disc production. The PlayStation 6 generation could be all-digital by default, forcing users to buy newly-introduced products in a digital format, which leads to higher margins for the PlayStation business. The news comes after Sony sold 70 million game discs in FY25, representing 22% of total sales.
"As consumer preferences and the broader entertainment industry continue to shift away from physical discs to digital, physical game disc production for all new games releasing on PlayStation consoles will be discontinued starting January 2028," Sony writes on the PlayStation blog.
GTA 6 for Switch 2 is reportedly coming, with Rockstar working with Nintendo on the port
GTA 6 is not only the biggest game release on the horizon, but arguably it's shaping up to be the biggest game launch of all time when it debuts on November 19 on PlayStation 5 and Xbox Series X|S consoles. Of course, PC gamers will have to wait for the inevitable PC version, but it's starting to look like we can add Nintendo Switch 2 gamers to the mix.
Of course, the biggest hurdle or technical roadblock for bringing Grand Theft Auto 6 to the Nintendo Switch 2 would be its hardware. The handheld is powered by a custom NVIDIA chip with an Ampere GPU somewhat comparable to the GeForce RTX 3050. That said, with optimization and RTX technologies like DLSS, developers have already proven that PS5-era games can run on the console and deliver an impressive portable experience. Case in point, Capcom's Resident Evil Requiem and Pragmata combo.
According to a new post from Nash Weedle, who first reported that a GTA 6 port for the Nintendo Switch 2 was in development late last year, the "technical hurdles" to bring the game to the handheld "have been overcome."























