Valve reportedly cooking native Linux version of Half-Life: Alyx, optimized for Steam Frame VR

Valve is reportedly 'looking into' a standalone version of Half-Life: Alyx for its new Steam Frame VR headset, but still requires a lot of work.

Valve reportedly cooking native Linux version of Half-Life: Alyx, optimized for Steam Frame VR
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Gaming Editor
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TL;DR: Valve launched the Steam Frame VR headset with an Arm-based Snapdragon chip, aiming to run Half-Life: Alyx natively and streamed from PC. The new hardware features a "Frame Verified" status for optimized games, while rumors suggest two upcoming Half-Life titles supporting PC and VR cooperative play.

Valve just unleashed an entire Steam hardware platform including the new Steam Frame VR headset, with rumors that the developer is working on a native Linux-based version of Half-Life: Alyx, and optimized for the Steam Frame.

In its unveiling of the Steam Machine, Steam Frame VR headset, and new Steam Controller, Valve told Digital Foundry that: "Half-Life: Alyx is a great experience when streamed from a PC to Steam Frame, and we are looking into making it a good standalone experience as well".

Half-Life: Alyx should work on the Steam Frame when it launches, but it's an x86 game, but Valve is using an Arm-based Snapdragon processor inside of its new VR headset, unless you're streaming from your PC to the Steam Frame, using Valve's new VR headset in standalone runs the game using its on-board Qualcomm Snapdragon 8 Gen3 chip, which is an Arm-based solution.

Valve has a new "Frame Verified" status for its games and applications for the Steam Frame VR headset, with games needing to be optimized for the new hardware, before they're given the Frame Verified status.

In a report from UploadVR, the outlet explains: "Valve representatives think they can get Half-Life: Alyx running performant in standalone, but they're not promising it yet and it's clear there's still a lot for them to do".

It would be a huge deal to see Half-Life: Alyx running natively on the Arm-based chip inside of the Steam Frame VR headset, but you'd only have around an hour of battery life as the headset consumes around 20W of power running native Arm-based games. When streaming games to the headset, you'll enjoy a much longer 3 hours of battery life as the Steam Frame uses around 7W when streaming games through the 6GHz included dongle from your PC.

Half-Life: Alyx natively on the Steam Frame with the new Steam Controllers would give gamers the taste they need to understand what Valve can do with VR and the Half-Life franchise. I personally used the Valve Index controllers (the ones that strap around your hand and give you individual finger movement in the game) and played through Half-Life: Alyx when it was released, and it was the most revolutionary thing I've ever played.

This is the kind of experience Valve wants you to have on its hardware, and Half-Life: Alyx is just purely a TEASE of what we can expect to see from Half-Life 3... the perfect system seller for its new Steam Machine and Steam Frame headsets. Although, the main Half-Life 3 game will be launched on PC as a PC game not in VR, while a second release would happen that's compatible with Steam Frame, in full VR.

Rumors of two new Half-Life games started in August 2024, with known Valve leaker Tyler McVicker suggesting we'd see two new Half-Life games: one that runs on the PC with a mouse and keyboard, and the other is for VR. He said that the games would be separate, but you'd be able to play together between PC + VR, where the PC version is playing Gordon Freeman, and the VR user is playing Alyx Vance.

The cooperative parts of a new Half-Life game would be pretty damn cool to see, as Valve has always been a champion of puzzles and gameplay. Valve has been working on next-generation physics, fluids, destruction, and so much more behind the scenes for Half-Life 3... so a surprise release that is two-player? Oh boy.

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News Source:digitalfoundry.net

Gaming Editor

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Anthony joined TweakTown in 2010 and has since reviewed 100s of tech products. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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