Kingdom Come: Deliverance 2 director defends DLSS 5, says 'No way haters will stop this'

Kingdom Come: Deliverance 2's game director defends DLSS 5 by saying that the negative feedback won't get in the way or stop it from being a game-changer.

Kingdom Come: Deliverance 2 director defends DLSS 5, says 'No way haters will stop this'
Comment IconFacebook IconX IconReddit Icon
Senior Editor
Published
2-minute read time
TL;DR: NVIDIA's DLSS 5 offers advanced AI-driven photorealistic lighting without altering game geometry, sparking mixed reactions due to uncanny visuals. Daniel Vavra sees potential for DLSS 5 to replace costly ray tracing by allowing developers to tailor AI models to specific art styles, making it an early but promising step in AI rendering technology.

NVIDIA's recent DLSS 5 announcement was met with widespread controversy and backlash over how its AI model was built to deliver photorealistic lighting, producing visuals that look transformative, albeit with characters that cross into the uncanny valley. In response to the feedback, NVIDIA has reiterated that DLSS 5 doesn't alter in-game geometry and that it provides developers with the tools they need to fine-tune the effect to ensure it fits a particular game's art direction or artistic vision.

Kingdom Come: Deliverance 2 director defends DLSS 5, says 'No way haters will stop this' 1

However, even though DLSS 5's technology is impressive from a purely technical level, that hasn't stopped the media and the PC gaming community alike from comparing the effects to an Instagram-like AI filter. Specifically, in the NVIDIA demos showcasing characters from games like Resident Evil: Requiem and Hogwarts Legacy, where characters look completely different. And with that, there aren't many positive comments surrounding DLSS 5, which makes this social media post from Kingdom Come: Deliverance 2 notable.

Daniel Vavra, who was the game director on the critically acclaimed 2025 story-driven action RPG set in 15th-century Medieval Europe, has taken a more pragmatic approach to DLSS 5's debut. Although he doesn't outright praise the DLSS 5 demos, he's optimistic about what it means for the future of gaming and how it might "replace" expensive ray tracing. Adding, "No way haters will stop this."

"I can imagine in the future devs will be able to train this tech for (a) particular art style or specific people(s) faces, and it might replace expensive raytracing etc," the post on X reads. "This is just a little uncanny beginning. No way haters will stop this. It's way more than a soap opera effect every TV has when you turn motion smoothing on."

Daniel Vavra is known for holding controversial opinions on a wide range of topics, so this defence of DLSS 5 is not out of character. However, it rightfully highlights that what we've seen so far is an early version of a new AI rendering technology that could be a game-changer for how expensive path-traced lighting is presented in games. Right now, DLSS 5 runs on a single catch-all model, similar to other DLSS technologies, so the note about training the model on a specific game's art and presentation could be key to living up to its promise of maintaining a game's unique or individual look.

Photo of the VIPERA GeForce RTX 4090 Graphics Card
Best Deals: VIPERA GeForce RTX 4090 Graphics Card
Today7 days ago30 days ago
$3469.99 USD-
$5580 CAD-
$3469.99 USD-
$3469.99 USD-
Check PriceCheck Price
* Prices last scanned 4/3/2026 at 5:08 pm CDT - prices may be inaccurate. As an Amazon Associate, we earn from qualifying purchases. We earn affiliate commission from any Newegg or PCCG sales.
News Sources:x.com and pcgamesn.com

Senior Editor

Email IconX IconLinkedIn Icon

Kosta is a veteran gaming journalist that cut his teeth on well-respected Aussie publications like PC PowerPlay and HYPER back when articles were printed on paper. A lifelong gamer since the 8-bit Nintendo era, it was the CD-ROM-powered 90s that cemented his love for all things games and technology. From point-and-click adventure games to RTS games with full-motion video cut-scenes and FPS titles referred to as Doom clones. Genres he still loves to this day. Kosta is also a musician, releasing dreamy electronic jams under the name Kbit.

Follow TweakTown on Google News
Newsletter Subscription