Escape From Tarkov developer and creator Nikita Buyanov has been working on a new sci-fi shooter called Fragmentary Order for a few years now at the new Rant Gaming Studios. It's described as a "combat simulator" with vehicles, extraction mechanics, and all the action taking place on maps that are four or five times the size of those in Tarkov.

The game is currently in full production and will feature more realistic, advanced visuals thanks to being built on the latest version of Unreal Engine. In a new interview with GamesBeat, Nikita Buyanov opened up about the development process and confirmed that he and the team have received support from NVIDIA in implementing technologies like DLSS 4.5.
And with that, the interviewer asked Nikita whether the game would consider adding support for DLSS 5, and the answer might surprise you. Well, that is if you didn't bother to read the headline.
NVIDIA's DLSS 5, announced at the company's AI-focused GTC event earlier this year by CEO Jensen Huang, leverages AI to transform how a game looks by adding photorealistic effects, detail, and lighting to every frame. The controversy surrounding the announcement is mostly centered around how the AI tool changes the look of characters, with several media outlets and enthusiasts likening the effect to an "AI-slot" filter on Instagram.
NVIDIA has since responded to the backlash, stating that the version showcased was still early, and that developers would have full control over how the effect looks to ensure that the artistic intent of in-game characters and scenes is maintained.
With DLSS 5 still on track for a 'Fall 2026' release, it makes sense to ask Nikita Buyanov whether it could come to Fragmentary Order.
"If it's available, we'll bring it in," Nikita Buyanov responds. "The AI thing - if we'll be able to control it, we will try it. I'm more interested in other types of additions through DLSS, not only this total overhaul of the picture. We need to see what it will be like. They've only just put this technology out in public view. It still needs many additional changes."
Even though the answer is yes, it all depends on how much control NVIDIA gives developers on the outcome, which makes sense.




