AMD launched FSR 4 alongside its latest RDNA 4-powered Radeon RX 9000 Series GPUs last year. It was a major milestone for AMD's upscaling, or Super Resolution, technology, as it shifted to an AI-powered approach that delivered a massive improvement in image quality over FSR 3, especially when gaming at lower-than-4K resolutions. So much so that it finally brought FSR to the level where it could be compared to NVIDIA's DLSS and be seen as a viable alternative.

The only downside was that it was exclusive to AMD's new RDNA 4 generation of desktop graphics cards, led by the flagship Radeon RX 9070 XT, and supported in only 30 games. Like NVIDIA's DLSS 4, FSR 4 was available via a Radeon driver override feature, but because it required one of the most recent versions of FSR 3 to be natively integrated into a game, the impressive FSR 4 needed time to mature and grow.
Fast-forward to Computex 2026, and AMD has confirmed that AMD's FSR 4 and other FSR neural rendering technologies are now available in over 300 games. A massive increase over the 30 titles at launch, with the biggest jump occurring in Q4 of 2026, where the list of compatible games increases from 85 to 200.

This big leap coincided with the launch of AMD's FSR Redstone suite of AI technologies, which included FSR 4's new Super Resolution, Ray Regeneration to improve image fidelity in ray-tracing games, and a new AI-powered Frame Generation solution. With 300 games now supported, and AMD's recently released FSR 4.1 improving on the already impressive version we got last year, the good news is that AMD has finally confirmed that FSR 4.1 is coming to previous-generation hardware in the near future.
RDNA3 GPUs in the Radeon RX 7000 Series can expect to get support in July 2026, with RDNA 2 GPUs in the Radeon RX 6000 Series getting support sometime in early 2027. The reason for the big delay comes down to FSR 4 being built and optimized for RDNA 4's advanced AI hardware that supports FP8, which isn't available on RDNA 3 or RDNA 2.

This means AMD has been building an INT8 version (which previously leaked) for RDNA 3 and RDNA 2, and it's finally ready to hit the scene. And with that, support should extend to portable gaming handhelds like the ROG Xbox Ally X from ASUS and Xbox, thanks to its integrated RDNA 3.5 graphics, which should deliver a notable and welcome boost to image fidelity.










