Someone has figured out a way to get FSR 4.1.1 working on AMD's Vega architecture, despite FSR 4 only being supported on RDNA 3 and RDNA 4 GPUs at the time of writing. YouTube channel yoyosan published a video showing FSR 4.1.1 working on an AMD Instinct MI50 GPU from 2018 with better performance than FSR 4.0.2c.
The YouTuber stated that a few things had to come together for them to get FSR 4.1.1 running at all on the Vega GPU. The version of FSR they used was the Proton version of FSR 4.1.1, which was leaked several days ago. Furthermore, an experimental version of OptiScaler was also required that was not available to the public and was only accessible from the OptiScaler developer's Discord server. The main hurdle the YouTuber had to overcome was a new detection mechanism built into FSR 4.1.1 that disables the latest model if an unsupported GPU is detected. Outgoing iterations of OptiScaler can't turn this off, but the newer experimental one the YouTuber downloaded from the OptiScaler developer's Discord server can with a small tweak to the tool's configuration file.
In games that worked, FSR 4.1.1 was stable on the YouTuber's Vega-based Instinct MI50 graphics card while offering superior performance to FSR 4.0.2c. In Cyberpunk 2077, the GPU achieved 69 FPS with FSR 4.1.1 set to balanced mode and 64 FPS with FSR 4.2.0c at the same settings. Alters with FSR 4.1.1 set to balanced mode achieved 90 FPS and 83 FPS with FSR 4.0.2c. Control and Pragmata were two other games the YouTuber tested but failed to work.
Sadly, this FSR 4 mod will likely only ever work on enterprise iterations of AMD's Vega GPUs; AMD only implemented INT8 hardware support into its datacenter Vega-based GPUs, and bypassed the feature on its consumer versions of its Vega GPUs. Technically, Radeon cards with the Vega architecture can simulate INT8, but there's no guarantee that doing so on these GPUs provides enough performance to run FSR4 upscaling well enough to outperform native rendering.
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Can the OptiScaler experimental tweak used to bypass FSR 4.1.1's GPU detection be applied on consumer Vega Radeon cards or only on datacenter Instinct MI50 units?
Which games tested in the video failed to run with the FSR 4.1.1 mod and were there any error messages or workarounds shown?
How did FSR 4.1.1 performance on the MI50 compare to FSR 4.0.2c across different presets (quality/balanced/performance) in the benchmarks shown?
Does the Proton leaked build of FSR 4.1.1 used in the video require any special Proton/Wine settings to function on Linux, or was it demonstrated on Windows?
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Still, seeing FSR 4 on a Vega GPU at all gives us an idea of what a GPU such as Vega 64 might have been capable of with FSR 4 in another timeline where AMD baked hardware support for INT8 into its gaming Vega-based GPUs. As a reminder, AMD only provides FSR 4 in INT8 and FP8 formats for its various GPUs, with FP8 being its most performant version of FSR 4 that is exclusive to RDNA 4 GPUs. AMD is actively working on FSR 4 support for RDNA 2 and RDNA 3/3.5 iGPUs, with the former getting FSR 4 support in 2027.




