Cyberpunk 2077 sells over 40 million copies, 10 million more than The Witcher 3 in the same time

Cyberpunk 2077 hits 40 million copies sold, outpacing The Witcher 3's six-year sales pace by 10 million units, CD Projekt confirms.

Cyberpunk 2077 sells over 40 million copies, 10 million more than The Witcher 3 in the same time
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TL;DR: Cyberpunk 2077 has sold over 40 million copies in six years, surpassing The Witcher 3 by 10 million units. Despite a troubled launch, CD Projekt Red's extensive updates and expansions revitalized the game, making it a major revenue driver and setting a strong foundation for upcoming Cyberpunk and Witcher titles.
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CD Projekt Red has officially confirmed that Cyberpunk 2077 has crossed 40 million copies sold, and perhaps surprisingly, it beat The Witcher 3's pace to get there. The studio confirmed the milestone on X, with joint CEO Michał Nowakowski calling it proof of the game's "lasting strength" and teasing that Cyberpunk: Edgerunners season 2 is coming this fall.

The number covers the base game plus the Ultimate Edition bundle, and it comes just seven months after CD Projekt announced 35 million, a jump TweakTown covered back in November when the game was also driving a 53% revenue increase for the company. It looks like Cyberpunk 2077 has been on a real redemption arc over the past couple of years.

For comparison, CDPR's older RPG, The Witcher 3: Wild Hunt, sold around 30 million copies in its first six years on the market. Cyberpunk 2077 has now hit 40 million in that same six-year window, a full 10 million ahead of its own predecessor's pace. That's a really impressive turnaround for a game that launched in December 2020 in decidedly rough shape, got pulled from the PlayStation Store, and became a punchline for months.

Cyberpunk 2077 sells over 40 million copies, 10 million more than The Witcher 3 in the same time 5

CD Projekt has said it spent over $100 million fixing the game after launch, and the current numbers suggest that money did its job. The major 2.0 update overhauled the police AI, perks, and cyberware systems, and the Phantom Liberty expansion gave players a real reason to come back. We have been tracking this climb in stages, from 20 million copies in 2022, when Cyberpunk was still sitting at roughly half of Witcher 3's total, up through 30 million in late 2024 and 35 million last November.

Cyberpunk 2077 sells over 40 million copies, 10 million more than The Witcher 3 in the same time 4

For CD Projekt Red, the milestone is particularly important for several reasons. Cyberpunk accounted for 72% of the company's total revenue last quarter, and the franchise is now the financial engine driving everything else CDPR is building, including Project Orion, the next Cyberpunk game, and the Witcher 4 trilogy. A 40 million install base going into an anime sequel and a new mainline game is a strong position to launch from, especially for a title that once looked like it might sink the studio's reputation for good.

Cyberpunk 2077 sells over 40 million copies, 10 million more than The Witcher 3 in the same time 2

Frequently Asked Questions

TweakBot answers common questions about this news using TweakTown's own coverage from this page and related content from our archive. Tap a question to reveal the answer, or type your own below.

Question #1

Will Cyberpunk 2077’s 40 million sales figure include Phantom Liberty and other paid DLC separately or only as part of Ultimate Edition bundles?

The 40 million figure covers the base game plus the Ultimate Edition bundle. The article does not state whether Phantom Liberty or other paid DLC are counted separately from that total.
Answered
Question #2

Are there reported differences in player counts or sales spikes around major updates (2.0) versus the Phantom Liberty expansion according to TweakTown tracking?

Yes. The primary article notes a major uptick tied to the 2.0 update and another boost from the Phantom Liberty expansion, with TweakTown tracking the game's climb in stages (20M, 30M, 35M, 40M) and specifically calling the 2.0 update and Phantom Liberty as reasons players returned. No specific comparative player counts or exact sales spike numbers between the 2.0 update and Phantom Liberty are provided.
Answered
Question #3

How will the 40 million install base influence pre-production plans or expected scope for Project Orion (Cyberpunk 2)?

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Question #4

What lessons from Cyberpunk 2077’s recovery does CD Projekt cite for approaching the development and launch strategy of Witcher 4?

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It's also a reminder that a bad launch doesn't have to be permanent. Cyberpunk 2077 needed years of patches and a Netflix show to turn its image around, but it got there, and it's now outselling the game that made CD Projekt's name in the first place. It makes gamers even more excited for what's in store with Cyberpunk 2 and The Witcher 4.

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Hassam is a veteran tech journalist and editor with over eight years of experience embedded in the consumer electronics industry. His obsession with hardware began with childhood experiments involving semiconductors, a curiosity that evolved into a career dedicated to deconstructing the complex silicon that powers our world. From benchmarking PC internals to stress-testing flagship CPUs and GPUs, Hassam specializes in translating high-level engineering into deep, unbiased insights for the enthusiast community.

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