Should there be a formal pathway to a career in esports and professional gaming? That is, courses and studies offered at colleges, universities, and other specialized educational institutions focused on esports and professional gaming. With several esports competitions culminating in intense showdowns in large stadiums the world over, with countless fans watching and participating in much the same way as at other sporting events, this question is, in a sense, also about legitimizing and accepting professional gaming as a viable career path.

A new study commissioned by Logitech G in partnership with Censuswide has conducted a global survey to answer this very question. And yes, per the headline, Gen Z supports teaching gaming in classrooms. The 18,000-person study was conducted across a wide range of countries. Although the numbers vary, the majority of Gen Z are in favor of having a pathway to building an esports or professional gaming career. And for reference, Gen Z refers to those born between 1997 and 2012.
Looking at the data, 93% of Gen Z Chinese participants support educational pathways for esports and gaming professionals, with around 83% of Swiss and Brazilians feeling the same. 72% of Australia's Gen Z participants were in favor, with 67% and 66% in European countries such as Poland and Spain following suit. With Logitech providing us with some of the survey data, we also have the numbers for Millennials, Gen X, and Baby Boomers in favor of educational pathways for students looking to get into professional gaming.

Turns out the percentage of people in favor drops as the generational gap widens, with 72% of Australia's Gen Z in favor dropping to 52% for Millennials, 39% for Generation X, and around 25% for Baby Boomers. Interestingly, the study also asked participants a more specific question: whether gaming should be taught in classes in much the same way as traditional sports. Here the numbers dropped, across the board; however, Australia's Gen Z was still 57% in favor of this being a thing - highlighting the generational divide when it comes to esports and professional gaming.
"Esports is a major cultural phenomenon that sells out stadiums and has created a range of new careers across sectors," says Dan Hall, Senior Category Manager at Logitech G ANZ. "Our research demonstrates growing global recognition of competitive gaming as a legitimate and respected profession, but a generational divide exists when it comes to the Australian classroom.
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"As these findings show, while Gen Z are keen to see more educational pathways to careers in esports and professional gaming, this view isn't necessarily shared by Australia's older generations. But with the sector offering a genuine route to personal and professional success, more pathways will be needed to ensure the Australian education system is fit for the future."




